Defensive Bonus

Defensive Bonus

When designing  your character for survivability, it is important to pick skills and talents that enhance your Defensive Bonus (DB).

Defensive Bonus is the Sum of:

  1. Quickness Bonus x 2
  2. Armor Bonus
  3. Shield Bonus
  4. Talent Bonuses
  5. Cover Bonus [Soft, Hard, Reinforced] either half or full*
  6. Maneuver Bonuses*
  7. Quality Bonus
  8. Special Bonuses*
  • = Those bonuses vary each combat (or even each round).  The others are “static” based on the character’s skills/talents.
  • We’re not using Armor Bonus, instead we’re using the variable armor tables from the Space Master game.  This means there is a “to hit” roll based on your weapon type vs the armor on that weapon’s table.  Then it says how much damage is done and the type of critical.
DBTypeComments
+20Tough HideCerans get a +20 to their defensive bonus due to tough hides
+10Improved BalanceMadji get a +10 vs Martial arts/sweeps due to prehensile tail
+10Tough Hide (Lesser)Silth get +10 due to their tough hide
+0-+80Acrobatics/Tumbling skillA Medium check can give a bonus to DB against one opponent
2x Agility BonusAgile Defense TalentOnly if not wearing heavy armor
+5Dense Musculature TalentIncreased density adds to both OB and DB
+10Extra Limbs TalentAdd +10 per extra limb
+20/+10Instinctive Defense TalentGain +20 DB against attacks you are aware of. +10 if not aware.
+20Instinctive Evasion TalentFor vehicle you are driving
+10/+20/+40/+60Tough Hide TalentDepending upon level purchased, get really good DB
-5 DB/MeterCharge penaltyYou get +'s to your OB for charging, and corresponding minuses to your DB
+50 + Manuever ResultDodge Combat ActionFull round "dodge"
+ xDodging FireSacrifice OB for DB when cover is available.
+OB + 10Full ParryAdds your full OB (and 10 extra) when doing a full parry against a single foe
+ xMultiple ParrySplit your OB as a DB against different opponents
+ xParryAllocate any portion of your OB to your DB against a single foe
+25 + Maneuver Result.Sudden DodgeChange your declared action and receive +'s on your DB
+10 to +50PSI: Energy DispersalVersus Energy Based attacks
+10 to +30PSI: Precognitive DefenseUseful vs Any attack
+10 to +40PSI: Cryokinetic FieldVs cold attacks
+10 to +50PSI: Kinetic FieldProtection vs. kinetic based attacks
+10 to +40PSI: PyroKinetic FieldVs fire/heat attacks
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