Equipment: Dermal Knitter

Equipment: Dermal Knitter

This small hand-held device is intended for field medics to treat battlefield wounds and get the soldier back in the fight as soon as possible. It uses modified DNA combined with an energy field that accelerates cell regeneration. As such it must be calibrated for a species before it will work on them. Each new species costs 1000Cr for the necessary data disk and technical expertise to calibrate the device.

On a failure the device can actually harm the patient. As is typical a 01-05 is a critical failure. Roll a subsequent D10 and subtract the original 01-05 from that roll.

  • < 01 : The device has depleted its charge
  • 01-03: Causes bleeding 2/rnd in the patient
  • 04-05: bleeding 4/rnd
  • 06 : bleeding 6/rnd
  • 07 : bleeding 8/rnd
  • 08 : bleeding 10/rnd
  • 09 : bleeding 15/rnd

The device has 3 modes of Operation, all requiring a HARD (-20) Medical Practice roll.

1: Click It: Target heals concussion hits in the amount over 100 / 2 (round up).

2: Diagnose & Click It (A 2-round action): On the first round you must succeed in the HARD Medical Practice roll. Success means that the Click It roll in the following round is EASY (+40). Again concussion hits over 100 / 2 are healed.

3: Stop Bleeding: Make the HARD Medical practice roll. The amount over 100 / 5 (round down) is the amount of bleeding healed.

One Reply to “Equipment: Dermal Knitter”

  1. NOTE: The one from your ship is calibrated for: Humans, Dolphins, Dogs, Cats, Cerans, Madji, Gorsiva

Comments are closed.