PSI Field: Body Control

PSI Field: Body Control

Psi Movement

Range: Self at all Tiers
Area of Effect: Self at all Tiers
Duration: Standard
Type: Utility
RR: Not Applicable
Field: Body Control
Description: The character’s base movement is increased.
Tiers:
Tier 1: +2m Movement
Tier 2: +4m Movement
Tier 3: +6m Movement
Tier 4: +8m Movement
Tier 5: +10m Movement

Psi Dodging

Range: Self at all Tiers
Area of Effect: Self at all Tiers
Duration: Standard
Type: Utility
RR: Not Applicable
Field: Body Control
Description: The character’s DB is increased.  Limited usages must be announced before attack is rolled.  Practitioner must select one tier from each category.
Tiers (DB):
Tier 1: +20 DB
Tier 2: +30 DB
Tier 3: +40 DB
Tier 4: +50 DB
Tier 5: +60 DB

Tiers (Attacks / round):
Tier 1: vs 1 attack
Tier 2: vs 2 attacks
Tier 3: vs 3 attacks
Tier 4: vs 4 attacks
Tier 5: vs all attacks

Psi Density

Range: Self at all Tiers
Area of Effect: Self at all Tiers
Duration: Standard
Type: Utility
RR: Not Applicable
Field: Body Control
Description: The character can control their body’s apparent mass.  If reduced below your actual mass you can run on walls & ceilings.  If you increase to twice your mass, you can walk on ship’s hulls without floating off into space
Tiers:
Tier 1: +/- 25kg
Tier 2: +/- 50kg
Tier 3: +/- 100kg
Tier 4: +/- 200kg
Tier 5: +/- 400kg

Psi Armor

Range: Self at all Tiers
Area of Effect: Self at all Tiers
Duration: Standard
Type: Utility
RR: Not Applicable
Field: Body Control
Description: The character’s body becomes more resistant to attacks as if they were wearing armor.  None of the maneuver penalties associated with the armor apply.  Player can choose whether the protection applies to projectile weapons or energy weapons or melee weapons.  Each type can be activated individually
Tiers:
Tier 1: AT4
Tier 2: AT8
Tier 3: AT12
Tier 4: AT16
Tier 5: AT20

Psi Toughness

Range: Self at all Tiers
Area of Effect: Self at all Tiers
Duration: Standard
Type: Utility
RR: Not Applicable
Field: Body Control
Description: Gives additional  concussion hits
Tiers:
Tier 1: +50
Tier 2: +75
Tier 3: +100
Tier 4: +125
Tier 5: +150

Psi Health

Range: Self at all Tiers
Area of Effect: Self at all Tiers
Duration: Standard
Type: Utility
RR: Not Applicable
Field: Body Control
Description: Adds Bonuses to RR versus diseases, stamina, will, electric, etc.
Tiers:
Tier 1: +20
Tier 2: +40
Tier 3: +60
Tier 4: +80
Tier 5: +100

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